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    python实现21点小游戏

    作者:清风er 时间:2021-06-18 18:32

    用python实现21点小游戏,供大家参考,具体内容如下

    from random import shuffle
    import random
    
    import numpy as np
    
    from sys import exit
    
    # 初始化扑克牌
    playing_cards = {
        "黑桃A": 1, "黑桃2": 2, "黑桃3": 3, "黑桃4": 4, "黑桃5": 5, "黑桃6": 6, "黑桃7": 7, "黑桃8": 8, "黑桃9": 9, "黑桃10": 10,
        "黑桃J": 10, "黑桃Q": 10, "黑桃K": 10,
        "红桃A": 1, "红桃2": 2, "红桃3": 3, "红桃4": 4, "红桃5": 5, "红桃6": 6, "红桃7": 7, "红桃8": 8, "红桃9": 9, "红桃10": 10,
        "红桃J": 10, "红桃Q": 10, "红桃K": 10,
        "梅花A": 1, "梅花2": 2, "梅花3": 3, "梅花4": 4, "梅花5": 5, "梅花6": 6, "梅花7": 7, "梅花8": 8, "梅花9": 9, "梅花10": 10,
        "梅花J": 10, "梅花Q": 10, "梅花K": 10,
        "方块A": 1, "方块2": 2, "方块3": 3, "方块4": 4, "方块5": 5, "方块6": 6, "方块7": 7, "方块8": 8, "方块9": 9, "方块10": 10,
        "方块J": 10, "方块Q": 10, "方块K": 10
    }
    # 扑克牌面
    poker_name = list(playing_cards.keys())
    
    # 扑克牌的数量
    poker_count = 1
    poker_list = poker_count*poker_name
    
    # 用于判断手中的牌是否有A,再根据牌面判断A是否取值1还是11
    four_a = {'黑桃A', '红桃A', '梅花A', '方块A'}
    
    # 计分器
    total_score = np.array([0, 0])
    
    # 记录回合数
    game_round = 1
    
    
    def random_cards(poker_name_list):
        """
        定义洗牌函数:重新对牌进行随机排列
        """
        shuffle(poker_name_list)
    
    
    def score_count(hand_poker):
        """
        计算手中牌的分数
        :param hand_poker:一个含有牌名的列表
        :return: 手中牌 的分数poker_score
        """
        # 声明一个变量,记录牌的总分数
        poker_score = 0
        # 标记:判断是否有A的标记,默认没有
        have_a = False
    
        # 计算手中牌的分数
        for k in hand_poker:
            poker_score += playing_cards[k]
    
        # 判断手中的牌是否含有A,再根据A的规则进行分数的计算
        for i in hand_poker:
            if i in four_a:
                have_a = True
                break
            else:
                continue
    
        if have_a:
            if poker_score + 10 <= 21:
                poker_score = poker_score + 10
    
        return poker_score
    
    
    def who_win(your_score, pc_score):
        """
        判断游戏的胜负
        :param your_score: 玩家分数
        :param pc_score: 电脑分数
        :return: 胜负的数组
        """
        if your_score > 21 and pc_score > 21:
            print('平局')
            return np.array([0, 0])
        elif your_score > 21 and pc_score <= 21:
            print('对不起,玩家输了')
            return np.array([0, 1])
        elif your_score <= 21 and pc_score > 21:
            print('恭喜!!玩家胜利了')
            return np.array([1, 0])
        elif your_score <= 21 and pc_score <= 21:
            if your_score > pc_score:
                print('恭喜!!玩家胜利了')
                return np.array([1, 0])
            elif your_score < pc_score:
                print('对不起,玩家输了')
                return np.array([0, 1])
            else:
                print('平局!!')
                return np.array([0, 0])
    
    
    def if_get_next_poker():
        """
        是否继续要牌
        """
        if_continue = input("是否继续要下一张牌?(Y/N)>>>>:")
        if if_continue.upper() == "Y":
            return get_one_poker()
    
        elif if_continue.upper() == "N":
            print('玩家停止叫牌')
            return False
        else:
            print("输入有误,请重新输入")
            return if_get_next_poker()
    
    
    def get_one_poker():
        """
        发牌函数:随机将poker_list里的牌取出一张
        :return:
        """
        return poker_list.pop(random.randint(0, len(poker_list)-1))
    
    
    def continue_or_quit():
        """
        一轮游戏结束后,询问玩家是否进行下一轮
        """
        if_next_round = input("是否进行下一轮游戏(Y/N)>>>>:")
        if if_next_round.upper() == 'Y':
            # 判断扑克牌是否玩的了下一轮
            if len(poker_list) <= 15:
                print('对不起,剩余牌数不足,无法进行下一轮,游戏结束。')
                exit(1)
            else:
                return True
        elif if_next_round.upper() == "N":
            print("玩家不玩了。游戏结束!!")
            exit(1)
        else:
            print("输入有误,请重新输入")
            return continue_or_quit()
    
    
    def start_game_init_two_poker(poker_database):
        """
        初始化游戏,给玩家和电脑随机发两张牌
        :param poker_database: 牌堆
        :return: 玩家和电脑的初始牌面列表
        """
        return [poker_database.pop(random.randint(0, len(poker_list)-1)),
                poker_database.pop(random.randint(0, len(poker_list)-1))]
    
    
    def every_round(porker_list):
        """
        每一轮游戏的流程
        :param porker_list:牌堆
        :return:游戏的获胜者
        """
        # 声明一个变量,代表玩家手里的牌
        your_hand_poker = []
        # 声明一变量,代表电脑手里的牌
        pc_hand_poker = []
        # 游戏开始,先从牌堆中取两张牌
        you_init_poker = start_game_init_two_poker(porker_list)
        pc_init_poker = start_game_init_two_poker(porker_list)
        # 展示玩家获得的扑克
        print(f"玩家所获得的牌是:{you_init_poker[0]}和{you_init_poker[1]}")
        print(f"电脑所获得的第一张牌是:{pc_init_poker[0]}")
        # 玩家和电脑得到所发的两张扑克牌
        your_hand_poker.extend(you_init_poker)
        pc_hand_poker.extend(pc_init_poker)
        # 计算初始扑克的分数
        your_score = score_count(your_hand_poker)
        pc_score = score_count(pc_hand_poker)
        # 根据初始牌面分数,判断是否能有21点,如果有直接使用判断输赢函数
        if your_score == 21 or pc_score == 21:
            print("初始牌中有21点了。")
            return who_win(your_score, pc_score)
        # 如果没有,根据自己手中的牌,判断是否要牌。
        else:
            while True:
                get_new_poker = if_get_next_poker()
    
                # 玩家要牌
                if get_new_poker != False:
                    # 将新牌拿到手里并重新计算手里的牌的分数
                    your_hand_poker.append(get_new_poker)
                    print(f"玩家手里的牌是{your_hand_poker}")
                    your_score = score_count(your_hand_poker)
                    if your_score > 21:
                        print("玩家的牌已经超过21点")
                        print(f"电脑手里的牌是{pc_hand_poker}")
                        return who_win(your_score, pc_score)
                    else:
                        continue
                # 玩家停止要牌,则电脑开始要牌
                elif get_new_poker == False:
                    # 电脑要牌规则一:只要比玩家分数就要牌
                    # while pc_score < your_score:
                    #     pc_new_poker = get_one_poker()
                    #     pc_hand_poker.append(pc_new_poker)
                    #     # 重新计算电脑手中的牌的分数
                    #     pc_score = score_count(pc_hand_poker)
                    # 电脑要牌规则二:当电脑的手中牌的分数落在区间[1:18]时,就一直要牌
                    while pc_score in range(1, 19):
                        pc_new_poker = get_one_poker()
                        pc_hand_poker.append(pc_new_poker)
                        # 重新计算电脑的分数
                        pc_score = score_count(pc_hand_poker)
                    print(f"电脑手里的牌为{pc_hand_poker}")
                    return who_win(your_score, pc_score)
                else:
                    continue
    
    
    """
    游戏调用主程序
    """
    while True:
        print("游戏即将开始,祝你好运!!!")
        input("按下【enter】开始游戏>>>")
        print(f"现在是第{game_round}轮游戏")
    
        # 洗牌
        random_cards(poker_list)
    
        # 游戏开始
        score = every_round(poker_list)
    
        # 计算总分
        total_score = np.add(total_score, score)
    
        print(f'此轮游戏结束,目前比分:{total_score[0]}:{total_score[1]}')
        game_round += 1
        continue_or_quit()
    
    running result

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