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    golang基于websocket实现的简易聊天室程序

    作者:dotcoo 时间:2021-02-18 15:04

    本文实例讲述了golang基于websocket实现的简易聊天室。分享给大家供大家参考,具体如下:

    先说点无关的,最近忙于工作没有更新博客,今天休息顺便把golang websocket研究了一下,挺好玩的,写了一个聊天室,分享给大家.

    websocket包 : code.google.com/p/go.net/websocket

    文档 : http://go.pkgdoc.org/code.google.com/p/go.net/websocket

    首先安装websocket包

    复制代码 代码如下:
    go get code.google.com/p/go.net/websocket

    下来就是聊天室代码了,呵呵

    golang websocket 聊天室

    复制代码 代码如下:
    package main
    import (
        "fmt"
        "io"
        "bufio"
        "net/http"
        "code.google.com/p/go.net/websocket"
        "container/list"
    )
    var connid int
    var conns *list.List
    func ChatroomServer(ws *websocket.Conn) {
        defer ws.Close()
        connid++
        id := connid
        fmt.Printf("connection id: %d\n", id)
        item := conns.PushBack(ws)
        defer conns.Remove(item)
        name := fmt.Sprintf("user%d", id)
        SendMessage(nil, fmt.Sprintf("welcome %s join\n", name))
        r := bufio.NewReader(ws)
        for {
            data, err := r.ReadBytes('\n')
            if err != nil {
                fmt.Printf("disconnected id: %d\n", id)
                SendMessage(item, fmt.Sprintf("%s offline\n", name))
                break
            }
            fmt.Printf("%s: %s", name, data)
            SendMessage(item, fmt.Sprintf("%s\t> %s", name, data))
        }
    }
    func SendMessage(self *list.Element, data string) {
        // for _, item := range conns {
        for item := conns.Front(); item != nil; item = item.Next() {
            ws, ok := item.Value.(*websocket.Conn)
            if !ok {
                panic("item not *websocket.Conn")
            }
            if item == self {
                continue
            }
            io.WriteString(ws, data)
        }
    }
    // 网页客户端
    func Client(w http.ResponseWriter, r *http.Request) {
        html := `<!doctype html>
    <html>
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title>golang websocket chatroom</title>
        <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
        <script>
            var ws = new WebSocket("ws://127.0.0.1:6611/chatroom");
            ws.onopen = function(e){
                console.log("onopen");
                console.dir(e);
            };
            ws.onmessage = function(e){
                console.log("onmessage");
                console.dir(e);
                $('#log').append('<p>'+e.data+'<p>');
                $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
            };
            ws.onclose = function(e){
                console.log("onclose");
                console.dir(e);
            };
            ws.onerror = function(e){
                console.log("onerror");
                console.dir(e);
            };
            $(function(){
                $('#msgform').submit(function(){
                    ws.send($('#msg').val()+"\n");
                    $('#log').append('<p style="color:red;">My > '+$('#msg').val()+'<p>');
                    $('#log').get(0).scrollTop = $('#log').get(0).scrollHeight;
                    $('#msg').val('');
                    return false;
                });
            });
        </script>
    </head>
    <body>
        <div style="height: 300px;overflow-y: scroll;border: 1px solid #CCC;">
        </div>
        <div>
            <form >
                <input type="text" size="60" />
            </form>
        </div>
    </body>
    </html>`
        io.WriteString(w, html)
    }
    func main() {
        fmt.Printf(`Welcome chatroom server!
    author: dotcoo zhao
    url: http://www.dotcoo.com/golang-websocket-chatroom
    `)
        connid = 0
        conns = list.New()
        http.Handle("/chatroom", websocket.Handler(ChatroomServer));
        http.HandleFunc("/", Client);
        err := http.ListenAndServe(":6611", nil);
        if err != nil {
            panic("ListenAndServe: " + err.Error())
        }
    }

    简陋了些,但是基本功能都有了.

    golang websocket 客户端

    复制代码 代码如下:
    package main
    import (
        "fmt"
        "bufio"
        "io"
        "os"
        "code.google.com/p/go.net/websocket"
    )
    func Command(ws *websocket.Conn) {
        r := bufio.NewReader(os.Stdin)
        w := bufio.NewWriter(ws)
        for {
            data, err := r.ReadBytes('\n')
            if err != nil {
                panic(err)
            }
            _, err = w.Write(data)
            if err != nil {
                panic(err)
            }
            w.Flush()
            fmt.Printf("My\t> ")
        }
    }
    func main() {
        fmt.Printf(`Welcome chatroom!
        author: dotcoo zhao
        url: http://www.dotcoo.com/golang-websocket-chatroom
        `)
        origin := "http://127.0.0.1:6611/"     
        url := "ws://127.0.0.1:6611/chatroom"
        ws, err := websocket.Dial(url, "", origin)
        if err != nil {
            panic(err)
        }
        defer ws.Close()
        r := bufio.NewReader(ws)
        //w := bufio.NewWriter(os.Stdout)
        go Command(ws)
        for {
            data, err := r.ReadBytes('\n')
            if err == io.EOF {
                fmt.Printf("disconnected\n")
                os.Exit(0)
            }
            if err != nil {
                panic(err)
            }
            fmt.Printf("\r%sMy\t> ", data)
        }
    }

    希望本文所述对大家Go语言程序设计有所帮助。

    js
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