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    毛小星的博客:Vue异步更新Dom和$nextTick原理

    作者:[db:作者] 时间:2021-08-11 21:47

    $nextTick 的使用场景

    虽然 Vue 是数据驱动的,但是有时候我们不得不去操作 DOM 去处理一些特殊的场景,而 Vue 更新 DOM 是异步执行的,所以我们不得不去使用 $nextTick 去异步获取 DOM。

    <template>
      <div>
        <span ref="msg">{{ msg }}</span>
      </div>
    </template>
    
    <script>
    export default {
      data() {
        return {
          msg: 'hello nextTick'
        }
      },
      methods: {
        changeMsg() {
          this.msg = 'hello world'
          console.log(this.$refs.msg.innerHTML, '同步获取')
          this.$nextTick(() => {
            console.log(this.$refs.msg.innerHTML, '异步获取')
          })
        }
      },
      mounted() {
        this.changeMsg()
      }
    }
    </script>
    

    我们可以看到,当我我们直接改变数据后,获取 DOM 的话,值是没有改变的,而在 $nextTick 中却可以看到数据发生了变化,为什么呢?下面我们通过源码看一看原因

    Watcher 视图更新

    update () {
      /* istanbul ignore else */
      if (this.lazy) {
        this.dirty = true
      } else if (this.sync) {
        /*同步则执行run直接渲染视图*/
        this.run()
      } else {
        /*异步推送到观察者队列中,由调度者调用。*/
        queueWatcher(this)
      }
    }
    

    如果你看过响应式原理的时候,在 Watcher 中会有一个 update 函数用来更新视图的,当 this.sync 为 false 的时候,就标志着是异步更新,所以会执行 queueWatcher 函数

     /*将一个观察者对象push进观察者队列,在队列中已经存在相同的id则该观察者对象将被跳过,除非它是在队列被刷新时推送*/
    export function queueWatcher (watcher: Watcher) {
      const id = watcher.id
      /*检验id是否存在,已经存在则直接跳过,不存在则标记哈希表has,用于下次检验*/
      if (has[id] == null) {
        has[id] = true
        if (!flushing) {
          /*如果没有flush掉,直接push到队列中即可*/
          queue.push(watcher)
        } else {
          // if already flushing, splice the watcher based on its id
          // if already past its id, it will be run next immediately.
          // 如果刷新了,那就从队列中取出,立即执行即可
          let i = queue.length - 1
          while (i > index && queue[i].id > watcher.id) {
            i--
          }
          queue.splice(i + 1, 0, watcher)
        }
        // queue the flush
        if (!waiting) { // 没有 waiting,则直接执行 nextTick
          waiting = true
    
          if (process.env.NODE_ENV !== 'production' && !config.async) {
            flushSchedulerQueue()
            return
          }
          nextTick(flushSchedulerQueue)
        }
      }
    }
    

    通过 queueWatcher 函数,我们就能看出来了,Watcher 不是立即更新视图的,而是会放在一个队列中,此时是 waiting 等待状态,它会检查 id 是否重复,如果重复的话,就不会放进队列中;如果没有重复才会放入队列,而且当前 Watcher 是不能刷新的,如果刷新的话,就从队列中取出,没有刷新的 Watcher 才会被放入队列中。如果没有 waiting 等待状态了,那么就证明需要进入下一个 tick 了,会执行 nextTick 方法。

    nextTick

    讲了这么多,终于到 nextTick 了

    export let isUsingMicroTask = false // 是否使用了微任务
    
    const callbacks = [] /*存放异步执行的回调*/
    let pending = false /*一个标记位,如果已经有timerFunc被推送到任务队列中去则不需要重复推送*/
    
    function flushCallbacks () {
      pending = false
      const copies = callbacks.slice(0)
      callbacks.length = 0
      for (let i = 0; i < copies.length; i++) {
        copies[i]()
      }
    }
    
    // Here we have async deferring wrappers using microtasks.
    // In 2.5 we used (macro) tasks (in combination with microtasks).
    // However, it has subtle problems when state is changed right before repaint
    // (e.g. #6813, out-in transitions).
    // Also, using (macro) tasks in event handler would cause some weird behaviors
    // that cannot be circumvented (e.g. #7109, #7153, #7546, #7834, #8109).
    // So we now use microtasks everywhere, again.
    // A major drawback of this tradeoff is that there are some scenarios
    // where microtasks have too high a priority and fire in between supposedly
    // sequential events (e.g. #4521, #6690, which have workarounds)
    // or even between bubbling of the same event (#6566).
    let timerFunc /*一个函数指针,指向函数将被推送到任务队列中,等到主线程任务执行完时,任务队列中的timerFunc被调用*/
    
    // The nextTick behavior leverages the microtask queue, which can be accessed
    // via either native Promise.then or MutationObserver.
    // MutationObserver has wider support, however it is seriously bugged in
    // UIWebView in iOS >= 9.3.3 when triggered in touch event handlers. It
    // completely stops working after triggering a few times... so, if native
    // Promise is available, we will use it:
    /* istanbul ignore next, $flow-disable-line */
    if (typeof Promise !== 'undefined' && isNative(Promise)) {
      const p = Promise.resolve()
      timerFunc = () => {
        p.then(flushCallbacks)
        // In problematic UIWebViews, Promise.then doesn't completely break, but
        // it can get stuck in a weird state where callbacks are pushed into the
        // microtask queue but the queue isn't being flushed, until the browser
        // needs to do some other work, e.g. handle a timer. Therefore we can
        // "force" the microtask queue to be flushed by adding an empty timer.
        if (isIOS) setTimeout(noop) // 如果是 isIOS 环境,则执行 setTimeout
      }
      isUsingMicroTask = true
    } else if (!isIE && typeof MutationObserver !== 'undefined' && ( // MutationObserver 在 IE 下的兼容性有问题
      isNative(MutationObserver) ||
      // PhantomJS and iOS 7.x
      MutationObserver.toString() === '[object MutationObserverConstructor]'
    )) {
      // Use MutationObserver where native Promise is not available,
      // e.g. PhantomJS, iOS7, Android 4.4
      // (#6466 MutationObserver is unreliable in IE11)
      let counter = 1
      const observer = new MutationObserver(flushCallbacks)
      const textNode = document.createTextNode(String(counter))
      observer.observe(textNode, {
        characterData: true
      })
      timerFunc = () => {
        counter = (counter + 1) % 2
        textNode.data = String(counter)
      }
      isUsingMicroTask = true
    } else if (typeof setImmediate !== 'undefined' && isNative(setImmediate)) {
      // Fallback to setImmediate.
      // Technically it leverages the (macro) task queue,
      // but it is still a better choice than setTimeout.
      timerFunc = () => {
        setImmediate(flushCallbacks)
      }
    } else {
      // Fallback to setTimeout.
      timerFunc = () => {
        setTimeout(flushCallbacks, 0)
      }
    }
    
    export function nextTick (cb?: Function, ctx?: Object) {
      let _resolve
      // 把 cb 加上异常处理存入 callbacks 数组中
      callbacks.push(() => {
        if (cb) {
          try {
            // 调用 cb()
            cb.call(ctx)
          } catch (e) {
            handleError(e, ctx, 'nextTick')
          }
        } else if (_resolve) {
          _resolve(ctx)
        }
      })
      if (!pending) {
        pending = true
        // 调用
        timerFunc()
      }
      // $flow-disable-line
      if (!cb && typeof Promise !== 'undefined') {
        // 返回 promise 对象
        return new Promise(resolve => {
          _resolve = resolve
        })
      }
    }
    

    nextTick 接收两个参数,一个是回调函数,一个是当前环境的上下文,执行 nextTick 会将回调函数放入 callbacks 回调队列中,然后通过 timerFunc 去执行。然后会判断当前执行环境是否有 Promise,如果有的话,通过 Promise.resolve().then 去执行回调函数中的内容,如果是 IOS 环境的话,则执行 setTimeout,因为 IOS 的某些版本对 Promise 的支持不太好;如果当前环境不支持 Promise,则降级使用微任务 MutationObserver,注释中也列举出了很多不支持 Promise 的环境,例如 e.g. PhantomJS, iOS7, Android 4.4;如果 MutationObserver 也不被支持的话,那么就使用宏任务 setImmediate 了;而最坏的情况就是使用 setTimeout 了,至于为什么不直接使用 setTimeout 而多一个 setImmediate,是因为 setImmediate 的执行速度要比 setTimeout,因为 setTimeout 即使将时间参数设为 0 的话,也还是会有 4 ms 的延迟。

    为什么要异步更新视图

    <template>
      <div>
        <div>{{value}}</div>
      </div>
    </template>
    
    export default {
    
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