当前位置 博文首页 > lexsaints:Python开发一个滑雪小游戏

    lexsaints:Python开发一个滑雪小游戏

    作者:[db:作者] 时间:2021-08-05 10:00

    大家好,我是Lex 喜欢欺负超人那个Lex

    擅长领域:Python开发一个小游戏

    今日重点:一步步分析and越过亚马逊的反爬虫机制

    ?不一会,游戏写好了

    效果是这样的

    一、如何搭建开发环境环境

    一起来学pygame吧 游戏开发30例(开篇词)——环境搭建+游戏效果展示

    windows系统,python3.6+? pip21+

    安装游戏依赖模块
    
    pip install pygame

    二、完整开发流程

    1、代码结构

    首先,先整理一下项目的主结构,其实看一下主结构,基本就清晰了

    modules:自己定义的模块
    ——game.py:主程序
    
    res:存放引用到的图片和音频等等
    ——music: 音频 资源
    ——imgs: 图片 资源
    ——fonts: 字体
    
    cfg.py:为主配置文件
    
    skiing.py:主程序文件
    
    requirements.txt:需要引入的python依赖包

    2、详细配置

    cfg.py

    配置文件中,需要引入os模块,并且配置打开游戏的屏幕大小。将我们需要用到的图片、音频和字体文件全部引入到项目中。

    '''配置文件'''
    import os
    
    
    '''FPS'''
    FPS = 40
    '''游戏屏幕大小'''
    SCREENSIZE = (640, 640)
    '''图片路径'''
    SKIER_IMAGE_PATHS = [
        os.path.join(os.getcwd(), 'res/imgs/game_forward.png'),
        os.path.join(os.getcwd(), 'res/imgs/game_right1.png'),
        os.path.join(os.getcwd(), 'res/imgs/game_right2.png'),
        os.path.join(os.getcwd(), 'res/imgs/game_left2.png'),
        os.path.join(os.getcwd(), 'res/imgs/game_left1.png'),
        os.path.join(os.getcwd(), 'res/imgs/game_fall.png')
    ]
    OBSTACLE_PATHS = {
        'tree': os.path.join(os.getcwd(), 'res/imgs/tree.png'),
        'flag': os.path.join(os.getcwd(), 'res/imgs/flag.png')
    }
    '''背景音乐路径'''
    BGMPATH = os.path.join(os.getcwd(), 'res/music/bgm.mp3')
    '''字体路径'''
    FONTPATH = os.path.join(os.getcwd(), 'res/font/FZSTK.TTF')

    3、动画中引用到的图片

    4、资源文件

    包括游戏背景音频、图片和字体设计

    res

    music:游戏背景音乐

    fonts:记分牌呀、显示呀的 相关字体

    imgs:游戏动画里的静态图片,所谓动画都是图片

    5、主程序

    skiing.py

    在主程序中,通过读取配置文件,引入项目资源:包括图片、音频等,并从我们的modules里引入所有我们的模块。

    ''' 类'''
    class lexGame():
        def __init__(self, screen, sounds, font, lex_imgs, cfg, **kwargs):
            self.info = 'Gemlex —— hacklex'
            self.screen = screen
            self.sounds = sounds
            self.font = font
            self.lex_imgs = lex_imgs
            self.cfg = cfg
            self.reset()
        '''开始 '''
        def start(self):
            clock = gamepy.time.Clock()
            # 遍历整个 界面更新位置
            overall_moving = True
            # 指定某些对象个体更新位置
            individual_moving = False
            # 定义一些必要的变量
            lex_selected_xy = None
            lex_selected_xy2 = None
            swap_again = False
            add_score = 0
            add_score_showtimes = 10
            time_pre = int(time.time())
            #  主循环
            while True:
                for event in gamepy.event.get():
                    if event.type == gamepy.QUIT or (event.type == gamepy.KEYUP and event.key == gamepy.K_ESCAPE):
                        gamepy.quit()
                        sys.exit()
                    elif event.type == gamepy.MOUSEBUTTONUP:
                        if (not overall_moving) and (not individual_moving) and (not add_score):
                            position = gamepy.mouse.get_pos()
                            if lex_selected_xy is None:
                                lex_selected_xy = self.checkSelected(position)
                            else:
                                lex_selected_xy2 = self.checkSelected(position)
                                if lex_selected_xy2:
                                    if self.swapGem(lex_selected_xy, lex_selected_xy2):
                                        individual_moving = True
                                        swap_again = False
                                    else:
                                        lex_selected_xy = None
                if overall_moving:
                    overall_moving = not self.dropGems(0, 0)
                    # 移动一次可能可以拼出多个3连块
                    if not overall_moving:
                        res_match = self.isMatch()
                        add_score = self.removeMatched(res_match)
                        if add_score > 0:
                            overall_moving = True
                if individual_moving:
                    lex1 = self.getGemByPos(*lex_selected_xy)
                    lex2 = self.getGemByPos(*lex_selected_xy2)
                    lex1.move()
                    lex2.move()
                    if lex1.fixed and lex2.fixed:
                        res_match = self.isMatch()
                        if res_match[0] == 0 and not swap_again:
                            swap_again = True
                            self.swapGem(lex_selected_xy, lex_selected_xy2)
                            self.sounds['mismatch'].play()
                        else:
                            add_score = self.removeMatched(res_match)
                            overall_moving = True
                            individual_moving = False
                            lex_selected_xy = None
                            lex_selected_xy2 = None
                self.screen.fill((154, 206, 235))
                self.drawGrids()
                self.lexs_group.draw(self.screen)
                if lex_selected_xy:
                    self.drawBlock(self.getGemByPos(*lex_selected_xy).rect)
                if add_score:
                    if add_score_showtimes == 10:
                        random.choice(self.sounds['match']).play()
                    self.drawAddScore(add_score)
                    add_score_showtimes -= 1
                    if add_score_showtimes < 1:
                        add_score_showtimes = 10
                        add_score = 0
                self.remaining_time -= (int(time.time()) - time_pre)
                time_pre = int(time.time())
                self.showRemainingTime()
                self.drawScore()
                if self.remaining_time <= 0:
                    return self.score
                gamepy.display.update()
                clock.tick(self.cfg.FPS)
    			
        '''初始化'''
        def reset(self):
            # 随机生成各个块
            while True:
                self.all_lexs = []
                self.lexs_group = gamepy.sprite.Group()
                for x in range(self.cfg.NUMGRID):
                    self.all_lexs.append([])
                    for y in range(self.cfg.NUMGRID):
                        lex = lexSprite(img_path=random.choice(self.lex_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+x*self.cfg.GRIDSIZE, self.cfg.YMARGIN+y*self.cfg.GRIDSIZE-self.cfg.NUMGRID*self.cfg.GRIDSIZE], downlen=self.cfg.NUMGRID*self.cfg.GRIDSIZE)
                        self.all_lexs[x].append(lex)
                        self.lexs_group.add(lex)
                if self.isMatch()[0] == 0:
                    break
            # 得分
            self.score = 0
            # 拼出一个的奖励
            self.reward = 10
            # 时间
            self.remaining_time = 300
        '''显示剩余时间'''
        def showRemainingTime(self):
            remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))
            rect = remaining_time_render.get_rect()
            rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)
            self.screen.blit(remaining_time_render, rect)
        '''显示得分'''
        def drawScore(self):
            score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))
            rect = score_render.get_rect()
            rect.left, rect.top = (10, 6)
            self.screen.blit(score_render, rect)
        '''显示加分'''
        def drawAddScore(self, add_score):
            score_render = self.font.render('+'+str(add_score), 1, (255, 99, 99))
            rect = score_render.get_rect()
            rect.left, rect.top = (250, 250)
            self.screen.blit(score_render, rect)
        '''生成新的 块'''
        def generateNewGems(self, res_match):
            if res_match[0] == 1:
                start = res_match[2]
                while start > -2:
                    for each in [res_match[1], res_match[1]+1, res_match[1]+2]:
                        lex = self.getGemByPos(*[each, start])
                        if start == res_match[2]:
                            self.lexs_group.remove(lex)
                            self.all_lexs[each][start] = None
                        elif start >= 0:
                            lex.target_y += self.cfg.GRIDSIZE
                            lex.fixed = False
                            lex.direction = 'down'
                            self.all_lexs[each][start+1] = lex
                        else:
                            lex = lexSprite(img_path=random.choice(self.lex_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+each*self.cfg.GRIDSIZE, self.cfg.YMARGIN-self.cfg.GRIDSIZE], downlen=self.cfg.GRIDSIZE)
                            self.lexs_group.add(lex)
                            self.all_lexs[each][start+1] = lex
                    start -= 1
            elif res_match[0] == 2:
                start = res_match[2]
                while start > -4:
                    if start == res_match[2]:
                        for each in range(0, 3):
                            lex = self.getGemByPos(*[res_match[1], start+each])
                            self.lexs_group.remove(lex)
                            self.all_lexs[res_match[1]][start+each] = None
                    elif start >= 0:
                        lex = self.getGemByPos(*[res_match[1], start])
                        lex.target_y += self.cfg.GRIDSIZE * 3
                        lex.fixed = False
                        lex.direction = 'down'
                        self.all_lexs[res_match[1]][start+3] = lex
                    else:
                        lex = lexSprite(img_path=random.choice(self.lex_imgs), size=(self.cfg.GRIDSIZE, self.cfg.GRIDSIZE), position=[self.cfg.XMARGIN+res_match[1]*self.cfg.GRIDSIZE, self.cfg.YMARGIN+start*self.cfg.GRIDSIZE], downlen=self.cfg.GRIDSIZE*3)
                        self.lexs_group.add(lex)
                        self.all_lexs[res_match[1]][start+3] = lex
                    start -= 1
        '''移除匹配的lex'''
        def removeMatched(self, res_match):
            if res_match[0] > 0:
                self.generateNewGems(res_match)
                self.score += self.reward
                return self.reward
            return 0
        ''' 界面的网格绘制'''
        def drawGrids(self):
            for x in range(self.cfg.NUMGRID):
                for y in range(self.cfg.NUMGRID):
                    rect = gamepy.Rect((self.cfg.XMARGIN+x*self.cfg.GRIDSIZE, self.cfg.YMARGIN+y*self.cfg.GRIDSIZE, self.cfg.GRIDSIZE, self.cfg.GRIDSIZE))
                    self.drawBlock(rect, color=(0, 0, 255), size=1)
        '''画矩形block框'''
        def drawBlock(self, block, color=(255, 0, 255), size=4):
            gamepy.draw.rect(self.screen, color, block, size)
        '''下落特效'''
        def dropGems(self, x, y):
            if not self.getGemByPos(x, y).fixed:
                self.getGemByPos(x, y).move()
            if x < self.cfg.NUMGRID - 1:
                x += 1
                return self.dropGems(x, y)
            elif y < self.cfg.NUMGRID - 1:
                x = 0
                y += 1
                return self.dropGems(x, y)
            else:
                return self.isFull()
        '''是否每个位置都有 块了'''
        def isFull(self):
            for x in range(self.cfg.NUMGRID):
                for y in range(self.cfg.NUMGRID):
                    if not self.getGemByPos(x, y).fixed:
                        return False
            return True
        '''检查有无 块被选中'''
        def checkSelected(self, position):
            for x in range(self.cfg.NUMGRID):
                for y in range(self.cfg.NUMGRID):
                    if self.getGemByPos(x, y).rect.collidepoint(*position):
                        return [x, y]
            return None
        '''是否有连续一样的三个块(无--返回0/水平--返回1/竖直--返回2)'''
        def isMatch(self):
            for x in range(self.cfg.NUMGRID):
                for y in range(self.cfg.NUMGRID):
                    if x + 2 < self.cfg.NUMGRID:
                        if self.getGemByPos(x, y).type == self.getGemByPos(x+1, y).type == self.getGemByPos(x+2, y).type:
                            return [1, x, y]
                    if y + 2 < self.cfg.NUMGRID:
                        if self.getGemByPos(x, y).type == self.getGemByPos(x, y+1).type == self.getGemByPos(x, y+2).type:
                            return [2, x, y]
            return [0, x, y]
        '''根据坐标获取对应位置的 对象'''
        def getGemByPos(self, x, y):
            return self.all_lexs[x][y]
        '''交换 '''
        def swapGem(self, lex1_pos, lex2_pos):
            margin = lex1_pos[0] - lex2_pos[0] + lex1_pos[1] - lex2_pos[1]
            if abs(margin) != 1:
                return False
            lex1 = self.getGemByPos(*lex1_pos)
            lex2 = self.getGemByPos(*lex2_pos)
            if lex1_pos[0] - lex2_pos[0] == 1:
                lex1.direction = 'left'
                lex2.direction = 'right'
            elif lex1_pos[0] - lex2_pos[0] == -1:
                lex2.direction = 'left'
                lex1.direction = 'right'
            elif lex1_pos[1] - lex2_pos[1] == 1:
                lex1.direction = 'up'
                lex2.direction = 'down'
            elif lex1_pos[1] - lex2_pos[1] == -1:
                lex2.direction = 'up'
                lex1.direction = 'down'
            lex1.target_x = lex2.rect.left
            lex1.target_y = lex2.rect.top
            lex1.fixed = False
            lex2.target_x = lex1.rect.left
            lex2.target_y = lex1.rect.top
            lex2.fixed = False
            self.all_lexs[lex2_pos[0]][lex2_pos[1]] = lex1
            self.all_lexs[lex1_pos[0]][lex1_pos[1]] = lex2
            return True
        '''info'''
        def __repr__(self):
            return self.info

    四、如何启动游戏

    1、开发工具

    如果你有配置了工具的环境VScode、sublimeText、notepad+、pycharm什么的,可以直接在工具中,运行游戏。

    如果没配置,可以使用命令启动。

    2、命令行

    【两种方法获取完整源码】

    1、资源下载:【pygame开发实战开发30例 完整源码】

    https://download.csdn.net/download/weixin_42350212/15836285

    2、订阅专栏:【获取完整源码+教程】

    一起来学pygame吧 游戏开发30例(二)——塔防游戏

    一起来学pygame吧 游戏开发30例(四)——俄罗斯方块小游戏

    推荐阅读

    python实战

    【python实战】前女友婚礼,python破解婚礼现场的WIFI,把名称改成了

    【python实战】前女友发来加密的 “520快乐.pdf“,我用python破解开之后,却发现

    【python实战】昨晚,我用python帮隔壁小姐姐P证件照 自拍,然后发现...

    【python实战】女友半夜加班发自拍 python男友用30行代码发现惊天秘密

    【python实战】python你TM太皮了——区区30行代码就能记录键盘的一举一动

    【python实战】女神相册密码忘记了,我只用Python写了20行代码~~~

    pygame系列文章【订阅专栏,获取完整源码】

    一起来学pygame吧 游戏开发30例(二)——塔防游戏

    一起来学pygame吧 游戏开发30例(四)——俄罗斯方块小游戏

    渗透测试实战专栏

    Windows AD/Exchange管理专栏

    Linux高性能服务器搭建?

    PowerShell自动化专栏

    CSDN官方学习推荐 ↓ ↓ ↓

    CSDN出的Python全栈知识图谱,太强了,推荐给大家!

    ??

    cs