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    Python实现简单飞机大战

    作者:stubborn vegeta 时间:2021-08-04 17:47

    本文实例为大家分享了Python实现简单飞机大战的具体代码,供大家参考,具体内容如下

    功能

    玩家飞机可以移动,可以发射子弹,敌机随机产生,自由坠落。未添加击落敌机的功能。主要用来练习类的封装与继承。

    源码

    # -*- coding=utf-8 -*-
    import pygame, random
    from pygame.locals import *
    
    
    class Base(object):
        def __init__(self, x, y, screen):
            self.screen = screen
            self.x = x
            self.y = y
    
    
    class Player(Base):
        def __init__(self):
            super().__init__(210, 600, screen)
            self.playerName = "./feiji/hero.gif"
            self.player = pygame.image.load(self.playerName).convert()
            self.bullet_list = []
    
        def display(self):
            self.screen.blit(self.player, (self.x, self.y))
            for bullet in self.bullet_list:
                bullet.display()
                bullet.mov()
    
        def move_left(self):
            self.x -= 10
    
        def move_right(self):
            self.x += 10
    
        def move_up(self):
            self.y -= 10
    
        def move_down(self):
            self.y += 10
    
        def shot(self):
            bullet = Bullet()
            self.bullet_list.append(bullet)
    
    
    class Bullet(Base):
        def __init__(self):
            super().__init__(player.x+40, player.y-20, screen)
            self.bulletName = "./feiji/bullet-3.gif"
            self.bullet = pygame.image.load(self.bulletName).convert()
    
        def display(self):
            self.screen.blit(self.bullet, (self.x, self.y))
    
        def mov(self):
            self.y -= 10
    
    
    class Enemy(Base):
        def __init__(self):
            super().__init__(random.randint(1, 10)*40, 0, screen)
            self.enemyName = "./feiji/enemy-1.gif"
            self.enemy = pygame.image.load(self.enemyName).convert()
            self.enemy_list = []
            self.i = 0
    
        def mov(self):
            self.y += 2
    
    
    class EnemyArea(Enemy):
        def display(self):
            # 每隔一段时间创建一架敌机
            if self.i % 80 == 0:
                new_enemy = Enemy()
                self.enemy_list.append(new_enemy)
            self.i += 1
            for enemy in self.enemy_list:
                self.screen.blit(enemy.enemy, (enemy.x, enemy.y))
                enemy.mov()
    
    
    if __name__ == '__main__':
        # 创建一个窗口,用来显示内容
        screen = pygame.display.set_mode((480, 890))
        # 创建一个和窗口大小的图片,用来充当背景
        background = pygame.image.load("./feiji/background.png").convert()
        player = Player()
        enemy = Enemy()
        enemy_area = EnemyArea()
        while True:
            screen.blit(background, (0, 0))
            player.display()
            enemy_area.display()
            # 判断按键
            for event in pygame.event.get():
                if event.type == QUIT:
                    exit()
                elif event.type == KEYDOWN:
                    if event.key == K_a or event.key == K_LEFT:
                        player.move_left()
                    elif event.key == K_d or event.key == K_RIGHT:
                        player.move_right()
                    elif event.key == K_w or event.key == K_UP:
                        player.move_up()
                    elif event.key == K_s or event.key == K_DOWN:
                        player.move_down()
                    elif event.key == K_SPACE:
                        player.shot()
                    elif event.key == K_q:
                        exit()
            pygame.display.update()
            pygame.time.delay(10)

    结果展示

    jsjbwy
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