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    unity工具人的博客:Unity修改系统音量

    作者:[db:作者] 时间:2021-07-06 12:35

    using UnityEngine;
    using System.Runtime.InteropServices;
    using System;
    
    [DisallowMultipleComponent]
    public class SoundManger : MonoBehaviour
    {
        public static SoundManger Instance;
        #region System
        [DllImport("user32.dll")]
        static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);
    
        [DllImport("user32.dll")]
        static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);
    
        private const byte VK_VOLUME_MUTE = 0xAD;
        private const byte VK_VOLUME_DOWN = 0xAE;
        private const byte VK_VOLUME_UP = 0xAF;
        private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001;
        private const UInt32 KEYEVENTF_KEYUP = 0x0002;
    
        private void Awake()
        {
            Instance = this;
        }
        /// <summary>
        /// 改变系统音量大小,增加
        /// </summary>
        public void SystemVolumeUp()
        {
            keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0);
            keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
        }
    
        /// <summary>
        /// 改变系统音量大小,减小
        /// </summary>
        public void SystemVolumeDown()
        {
            keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0);
            keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
        }
    
        /// <summary>
        /// 改变系统音量大小,静音
        /// </summary>
        public void SystemMute()
        {
            keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0);
            keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
        }
        #endregion
    
        #region Program
        [DllImport("Winmm.dll")]
        private static extern int waveOutSetVolume(int hwo, System.UInt32 pdwVolume);
    
        [DllImport("Winmm.dll")]
        private static extern uint waveOutGetVolume(int hwo, out System.UInt32 pdwVolume);
    
        private const int volumeMinScope = 0;
        private const int volumeMaxScope = 100;
    
        private int lastVolume = 0;
        private int volume = 100;
    
        public int Volume
        {
            get { return volume; }
            set
            {
                volume = value;
                SetCurrentVolume();
            }
        }
        private void SetCurrentVolume()
        {
            volume = volume < volumeMinScope ? volumeMinScope : volume;
            volume = volume > volumeMaxScope ? volumeMaxScope : volume;
            //先把trackbar的value值映射到0x0000~0xFFFF范围
            System.UInt32 Value = (System.UInt32)((double)0xffff * volume / (volumeMaxScope - volumeMinScope));
    
            //限制value的取值范围
            Value = Value < 0 ? 0 : Value;
            Value = Value > 0xffff ? 0xffff : Value;
    
            System.UInt32 left = Value;     //左声道音量
            System.UInt32 right = Value;        //右声道音量
            waveOutSetVolume(0, left << 16 | right);        //"<<"左移,“|”逻辑或运算
        }
    
        /// <summary>
        /// 改变程序音量,增加
        /// </summary>
        /// <param name="value">增加的幅度</param>
        public void ProgramVolumeUp(int value = 2)
        {
            Volume += value;
        }
    
        /// <summary>
        /// 改变程序音量,减少
        /// </summary>
        /// <param name="value">减少的幅度</param>
        public void ProgramVolumeDown(int value = 2)
        {
            Volume -= value;
        }
    
        /// <summary>
        /// 改成程序音量,静音
        /// </summary>
        public void ProgramMute()
        {
            int temp = lastVolume;
            lastVolume = volume;
            Volume = temp;
        }
        #endregion
    
        public enum MangerType
        {
            Program,
            System,
        }
    
        public MangerType mangerType = MangerType.Program;
    
        private void Update()
        {
            switch (mangerType)
            {
                case MangerType.Program:
                    if (Input.GetKeyDown(KeyCode.UpArrow))
                        ProgramVolumeUp();
                    if (Input.GetKeyDown(KeyCode.DownArrow))
                        ProgramVolumeDown();
                    if (Input.GetKeyDown(KeyCode.Space))
                        ProgramMute();
                    break;
                case MangerType.System:
                    if (Input.GetKeyDown(KeyCode.UpArrow))
                        SystemVolumeUp();
                    if (Input.GetKeyDown(KeyCode.DownArrow))
                        SystemVolumeDown();
                    if (Input.GetKeyDown(KeyCode.Space))
                        SystemMute();
                    break;
            }
        }
    }
    
    cs