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    python实现简单反弹球游戏

    作者:匿名用户__ 时间:2021-04-29 17:55

    python简单游戏-反弹球,供大家参考,具体内容如下

    tkinter实现,直接贴上代码

    from tkinter import*
    import time
    import random
    
    class Ball:
        def __init__(self,canvas,paddle,color):
            self.canvas = canvas
            self.paddle = paddle
            self.id = canvas.create_oval(10,10,25,25,fill=color)
            self.canvas.move(self.id,245,100)
            starts = [-3,-2,-1,1,2,3]
            random.shuffle(starts)
            self.x = starts[0]
            self.y = -3
            self.canvas_height = self.canvas.winfo_height()
            self.canvas_width = self.canvas.winfo_width()
            self.hit_bottom = False
    
        def hit_paddle(self,pos):
            paddle_pos=self.canvas.coords(self.paddle.id)
            if pos[2]>=paddle_pos[0] and pos[0]<=paddle_pos[2]:
                if pos[3]>=paddle_pos[1] and pos[3]<=paddle_pos[3]:
                    return True
            return False
    
        def draw(self):
            self.canvas.move(self.id,self.x,self.y)
            pos = self.canvas.coords(self.id)
            if pos[1] <= 0:
                self.y = 4
            if pos[3] >= self.canvas_height:
                self.hit_bottom=True
            if self.hit_paddle(pos)==True:
                self.y=-4
            if pos[0] <= 0:
                self.x = 4
            if pos[2] >= self.canvas_width:
                self.x = -4
    
    class Paddle:
        def __init__(self,canvas,color):
            self.canvas = canvas
            self.id = canvas.create_rectangle(0,0,100,10,fill=color)
            self.canvas.move(self.id,200,400)
            self.x=0
            self.canvas_width = self.canvas.winfo_width()
            canvas.bind_all('<KeyPress-Left>',self.turn_left)
            canvas.bind_all('<KeyPress-Right>',self.turn_right)
            self.hit_bottom = False
    
        def draw(self):
            self.canvas.move(self.id,self.x,0)
            pos = self.canvas.coords(self.id)
            if pos[0] <= 0:
                self.x = 0
            elif pos[2] >= self.canvas_width:
                self.x = 0
    
        def turn_left(self,evt):
            self.x=-7
    
        def turn_right(self,evt):
            self.x=7 
            
    tk = Tk()
    tk.title("反弹吧!球球")
    #tk.resizable(0,0)
    tk.wm_attributes("-topmost",1)
    canvas = Canvas(tk,width=650,height=600,bd=0,highlightthickness=0)
    canvas.pack()
    tk.update()
    
    paddle=Paddle(canvas,'blue')
    ball = Ball(canvas,paddle,'red')
    
    while 1:
        if ball.hit_bottom==False:
            ball.draw()
            paddle.draw()
        tk.update_idletasks()
        tk.update()
        time.sleep(0.01)

    效果:

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