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    lua脚本实现自动生成APK包

    作者:sails鸢 时间:2021-02-12 21:04

    可以根据需要自行扩展了。

    使用前tool path 还有 target path的前两个还是需要自己设置下。

    一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。

    复制代码 代码如下:

    -- Authors: sails鸢@oschina
    -- Date: 20th , August , 2014
    -- Note:
    -- This is used for Cocos2dx + Lua
    -- This is a script to making .APK file for android platform
    -- Make sure you have installed java, ant, android sdk, ndk, svn, jit
    -- Also plz check and rewrite following paths before you use this script
    -- Remarks:
    -- The script will update your cocos engine directory and your Lua script which probably is Resources
    -- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files
    -- all files and resources will move to this folder proj.android/assets
    -- finally it will make a .APK package with ANT
    require('support')
    --tools paths
    local JAVA_HOME = 'C:\\Program Files\\Java\\jdk1.8.0_05'
    local ANT_HOME = 'D:\\ProgramSoftware\\apache-ant-1.9.4'
    local ANDROID_HOME = '"D:\\ProgramSoftware\\android sdk\\sdk"'
    local NDK_HOME =  'D:\\ProgramSoftware\\android-ndk-r9d-windows-x86_64\\android-ndk-r9d'
    local SVN_HOME = 'C:\\Program Files\\TortoiseSVN\\bin\\'
    --target paths
    local ENGINE_DIR = 'D:\\engine'
    local WORK_DIR = 'D:\\engine\\projects\\XXXX\\proj.android'
    local RESOURCES_DIR = WORK_DIR ..'\\..\\Resources'
    local ASSETS_DIR = WORK_DIR ..'\\assets'
    --function detect directory
    local function dir_exist(dir)
        return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))
    end
    --remove old assets
    if dir_exist(ASSETS_DIR) then
        rmdir(ASSETS_DIR)
    end
    --remove old APK
    local old_apk , err = io.open(WORK_DIR..'\\bin\\XXXX-release.apk')
    if err == nil then
        old_apk:close()
        delfile(WORK_DIR..'\\bin\\XXXX-release.apk')
    end
    --svn update
    --check
    --svn_up(ENGINE_DIR)
    --svn_up(WORK_DIR..'\\..')
    --luajit
    --iter directory
    local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)
    local file_list = io.popen(cmd)
    for line in file_list:lines() do
        line_to = string.gsub(line, 'Resources', 'Resources_jit')
        if dir_exist(line) then
            check_mk_path(line_to)
        else
            if(string.find(line,'.lua$')) then
                jit_file(WORK_DIR, line , line_to)
            else
                copy_file(line , line_to)
            end
        end
    end
    file_list:close()
    --encryption with ASmaker
    local enc_cmd = WORK_DIR..'\\ASmaker.exe'..' -i '..WORK_DIR..'\\..\\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
    local enc_re = run_one_cmd(enc_cmd)
    if enc_re:find ("失败") then
        print("ASmaker加密文件夹失败!",enc_re)
        os.exit(1)
    end
    --ndk build
    local ndk_cmd = 'call '..NDK_HOME..'\\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\\cocos2dx\\platform\\third_party\\android\\prebuilt'
    local ndk_re = run_one_cmd(ndk_cmd)
    if ndk_re:find ("error") then
        print("NDK build失败!",ndk_re)
        os.exit(1)
    end
    --android update
    local and_cmd = 'call '..ANDROID_HOME..'\\tools\\android'..' update project -p '..WORK_DIR
    local and_re = run_one_cmd(and_cmd)
    and_cmd = 'call "'..ANDROID_HOME..'\\tools\\android"'..' update lib-project -p '..ENGINE_DIR..'\\cocos2dx\\platform\\android\\java'
    and_re = run_one_cmd(and_cmd)
    --ant
    local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\\bin\\ant release'
    local ant_re = run_one_cmd(ant_cmd)
    if ant_re:find ("failed") then
        print("生成APK失败!",ant_re)
        os.exit(1)
    end

    以上代码就是本文所要分享的全部内容了,希望大家能够喜欢。

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